- Reeve
Name: Scott Barnes
Email:
[reeve@ductape.net]
ICQ#: 15695390

AIM Name: ReeveKorn
City: Fredericksburg, VA
Personal junk: Your typical psychotic linux-geek :)
Quote: "Welcome to hell, may I take your order?"
I am an Asteroid.
I am a drifter. I go where life leads, which makes me usually a very calm and content sort of person. That or thoroughly apathetic. Usually I keep on doing whatever I'm doing, and it takes something special to make me change my mind. What Video Game Character Are You?
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My "team":
- ReevesKitty: Tester, R and D
Name: Christa Spykes
Email:
[nadia@linuxfreemail.com]
ICQ#: N/A
AIM Name: ReevesKitty
City: Fredericksburg, VA
Personal Junk: Linux chic and Reeve's fiance
Quote: None Provided
- ShadowC001: Tester, R and D
Name: Kenny Berry
Email:
[mzxman2@yahoo.com]
ICQ#: 12279795

AIM Name: ShadowC001
City: Fredericksburg, VA
Personal Junk: None Provided
Quote: None Provided
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09/19/02: Not much happening as
of late, mostly due to Real Life(tm). I started a blog though, you can check it out
at
http://www.blurty.com/users/nekoreeve. So check it out.
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09/19/02: I've just uploaded
two little patches to the Linux kernel I wrote,
they're available from the download page.
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05/15/02: Oh boy! I just
uploaded the first version of a new little utility I wrote, GTK+ Mount. It's
just a simple GTK+ 2.0 based frontend to mount/umount. Also, wagers in GMonsters
are finished, just a few more bugs to squash and some "spit 'n polish"
so to speak, and a new release should be ready.
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05/15/02: Yeesh, so much for
updating more often :) Well, not much to report, GMonsters is still undergoing
some bugfixing and some added features like wagering on battles are in the works.
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11/06/01: Ack, way to long
since my last update. GMonsters 0.5.1 is out, it now uses a client/server
model. I'll try to update more often from now on, I promise! :)
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05/11/01: GMonsters 0.4.0 is
out now. Enjoy :)
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02/26/01: I've dropped the
RTech label, since 1) Others seem to have taken it, 2) We're not organized
enough to have an organization name :)
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12/17/00: GMonsters 0.2.0 is
out, enjoy!
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11/14/00: Things have been
slow here, sorry. It's not my fault, it was the one armed man! :) Ok, nevermind.
Hopefully there will be a new Gmonsters release soon.
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9/18/00: It's here! The new
Gmonsters release, 0.1.0! It's available at it's homepage, CVS, and the
download page. I didn't get that Helixcode job, but that's ok :) Well,
enjoy Gmonsters 0.1.0, no network game quite yet, but it's coming.
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7/22/00: I know, that
Gmonsters release is late :) I've been busy lately and haven't gotten around
to it. It should be soon though, I mean it this time :) Also, I've applied for
a job with Helix Code, hopefully I'll be packaging Helix GNOME for Slackware
soon :)
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7/9/00: Work has resumed on
Gmonsters somewhat, expect a new release within the month. I (Reeve) have
just started a new job as a computer assistant for my local government, so
work might be a little slow, sorry. I've also just graduated (woohoo!), and
got a new notebook computer (thank you Dell for making your hardware
Linux-compatible) :) Well, that's it for now.
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4/15/00: A new version of
libslaktool is out, along with a new version of GnoSPaM. Check'em out at
the Slaktool page or on the
download page. Also, a major overhaul of libslaktool is in the works, so it
won't need shell scripts anymore. Hopefully that'll be the next release :)
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4/8/00: The Slaktool page
has been completely redesigned for your viewing pleasure :)
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4/5/00: Ok, new version of
libslaktool out now. Enjoy :)
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3/20/00: I haven't updated
in a while, but I've got two announcements. First and foremost is my new
project, Slaktool. It is an advanced version of the Slackware package
manager (fully compatable), and it adds the features of other package
managers like RPM. My second announcement is the release of GMonsters 0.0.3.
Well, ok, that's all for now.
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2/9/00: Not a lot of
changes over the past month I'm afraid, but I have gotten my SourceForge
account for GMonsters working much better now. The CVS repository works
again (whew, I suck at CVS), the current release (0.0.1) has been slightly
modified, and the tarball is now on download.sourceforge.net instead of here
natively. I regret to say that with my *extreme* inexperience with multiplayer
code, the net game is still not ready for ANY use what-so-ever, though you can
try out a "fakenet" game by compiling the battle program with the added C
flag "-DTESTNET" (without quotes).
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12/1/99: GMonsters 0.0.1 is
up here now. It's far from complete by any stretch of the imagination. The
multiplayer features are non-existant in this release. :)
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11/25/99: Well, a new version
of wmG is up on site now, it's version 0.15.0. It fixes a few bugs and now
windows attempt to stay on the screen. Enjoy! :)
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11/21/99: Ok, small update.
GMonsters is almost ready for initial public release, and I've added ICQ
status indicators to this page. Neato, eh? *sic* Well, till next time.
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11/4/99: Sorry for the long
time between updates. I've been working heavily on my new game, GMonsters. It's
not really a game in the real sense, there is no "world" or anything, you just
train and battle little virtual monsters. I'll put up a more lengthy description
later.
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9/8/99: wmG 0.14.12 is up. It
improves (and fixes) the resizing, and fixes a few minor display glitches.
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9/6/99: A war strategy game
for GNOME, War Virtue, is in progress. The beta will be up soon, but the AI is
not good. Also in progress is a small GNOME-based programming editor, GPE.
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8/28/99: wmG 0.14.8 is on site
now. It's just a small bugfix release, but still an important one, because older
versions don't work correctly with GTK+ 1.2.4, which was released shortly before
(2 days or so). If you're not planning to upgrade, then you don't need this
release.
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8/24/99: wmG 0.14.0 is now
released to the masses :) It adds resizing using the border, and makes it faster.
Later Note: wmG is now on the DucTape mirror instead of Geocities because
it kept corrupting on Geocities.
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8/23/99: wmG 0.11.2 is up on
site now. It fixes a bug that caused it to crash and burn if the frame width was
one, and adds the Gnome-based configuration utility, wmGconf. Enjoy :) Later
Note: wmG 0.11.5 is now up. It mainly just fixes the CPU hogging issue that
caused wmG to take up all spare CPU time. Now your CPU will idle plenty :)
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8/21/99: wmG 0.9.0 is up on
site now. It fixes several bugs, removed the root menu, and detachable menus and
such now work properly with it. When I add workspace support it should be fairly
complete.
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8/20/99: wmG 0.7.0 is now
released! It repairs the "random resize" glitch and several smaller problems, and
now uses GTK's selected state for the active title bar.
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8/19/99: wmG 0.5.3 is now
released! It is the first release to truely use GTK widgets! Enjoy! :)
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8/18/99: wmG 0.0.2 has been
updated slightly, not enough for a new version though :) Also, the i386-redhat
RPM is now available. Later Note: wmG 0.1.0 is now on site. (Damn I
work a lot!)
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8/17/99: wmG 0.0.2 is
uploaded now. That's it for this update :)
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8/15/99: Damn, long wait on
updates that time around, eh? Sorry :) I've been working (too much!) on War
Virtue, a Gnome-based war strategy game for Linux. I've also been creating wmG,
a window manager for Xwindows. Anywho, that's it for now.
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7/26/99: Ok, I fixed the RPM
links and uploaded libRPG 1.0.1 (not any different really, just added HTML
documentation to describe the usage of it in programs). Nothing else really :)
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7/20/99: Major update! :) I
finished the play half of the GTK interface to Adventure++. It is virtually bug
free, but I of course would like to know if any bugs are found :) I just need
to get off my butt and make the GTK editor now :) Well, till next time, bye.
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7/18/99: Minor update today.
Just wanted to note that I'm making a GTK interface to Adventure++. The
interface for the game itself is nearly finished, I just need to finish the
battle interface, then begin working on the GTK interface for the editor.
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7/12/99: Well, I've changed
the look of this site. It's now got "cooler" graphics to go with the name.
(antRTecha) Haha. Anyway, nothing really special except Kenny joined RTech.
Later Note: Findle joined late tonight too.
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6/29/99: This is my first
update on RTech (being as it just started *sic*) so don't hope for much yet.
Megazeux is still being ported to linux, so don't expect any MZX related stuff
on here any time soon. Well, ok. Bye.
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